Flip Tools
Flip selected objects horizontally or vertically from the top bar dropdown.
The Flip tools mirror the geometry of your current selection around the center of its bounding box, leaving every object in the same position on the canvas. Flip Horizontal reflects left-to-right across the vertical center axis; Flip Vertical reflects top-to-bottom across the horizontal center axis. Both tools also adjust each object's rotation angle so it faces the correct direction after flipping. Use them whenever you need a symmetrical counterpart — for example, mirroring a planting bed, reversing an asymmetric deck layout, or flipping a path of stepping stones to the other side of a garden.
Flip Vertical
Mirrors the selected objects top-to-bottom around the horizontal center axis of the selection.
Open the modification tool group in the Left Toolbar
Click the wrench icon in the Left Toolbar to expand the modification tools panel. The flip buttons appear in the same row as Split, Repeat Along Path, and Convert to Curves — look for the Flip Horizontal (left-right arrows) and Flip Vertical (up-down arrows) icons.
Flip horizontally
Click Flip Horizontal to mirror the selection left-to-right. Each object's X position is reflected across the vertical center axis of the combined bounding box, and its Y rotation angle is negated so the object faces the correct direction. The entire operation is undoable — press Ctrl+Z (or Cmd+Z on Mac) to restore the original state.
Flip vertically
Click Flip Vertical to mirror the selection top-to-bottom. Each object's Z position is reflected across the horizontal center axis of the bounding box, and its Y rotation angle is adjusted by 180° to keep the facing direction consistent. Like Flip Horizontal, this is fully undoable.
When you flip multiple objects at once, the flip axis runs through the center of the entire group's bounding box — not each object's own center. This means objects swap sides of the shared center. To flip a single object about its own center, select only that one object before flipping.
Flip changes objects in place and does not create a copy. To keep the original and produce a mirrored duplicate alongside it, use the Mirror tool in the same modification panel — it lets you draw a custom mirror axis anywhere on the canvas.
Frequently Asked Questions
One of my selected objects did not flip — why?
Locked objects, and objects placed on locked layers, are excluded from flip operations to prevent accidental changes. Check the Layers panel to see if the object's layer is locked, unlock it, then flip again.
After flipping a group of objects, they are in the wrong positions relative to each other — what happened?
Flip mirrors around the center of the combined bounding box of all selected objects. Individual objects swap sides of that shared center point, so relative positions change as expected for a mirror. If the result looks wrong, undo and try selecting a smaller subset, or use the Mirror tool to define a specific axis.
What is the difference between Flip and Mirror?
Flip transforms the current selection in place — no copy is made and the axis is always the bounding-box center. Mirror lets you draw a custom axis line anywhere on the canvas and can either move the selection to the mirrored position or create a new mirrored copy while leaving the originals untouched.
Does flipping work in 3D view as well?
The Flip tools are 2D drawing operations and are available in the 2D editor. Switch to 2D view, make your selection, flip, then return to 3D to see the updated result.
Can I undo a flip?
Yes. Flip is a fully undoable command. Press Ctrl+Z (Cmd+Z on Mac) immediately after flipping to restore every object to its original position and rotation.