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Scapiera
User Guide
User Guide

Shortcuts by Module

The complete keyboard shortcut reference for every workspace in Scapiera, from global undo/redo to mesh editing loop cuts.

This article is the complete keyboard shortcut reference, grouped by workspace. For a quick in-app reference, press ? to open the Input Help popover.

Notation used in this article:

  • Ctrl = Ctrl (Windows/Linux) or ⌘ (macOS)
  • Alt = Alt (Windows/Linux) or ⌥ (macOS)
  • Shift = Shift
  • Key combinations are written with + between keys (e.g. Ctrl+Z)
INFO

Notation used in all tables: Ctrl = Ctrl on Windows/Linux or ⌘ on macOS. Alt = Alt on Windows/Linux or ⌥ on macOS. Shift = Shift. Combinations are written with + between keys (for example Ctrl+Z for Undo).

1

2D Editor tool shortcuts

Single-key shortcuts for activating tools in the 2D Editor workspace.

| Key | Tool | |---|---| | V | Select tool | | L | Line tool | | B | Bezier curve tool | | F | Freehand draw tool | | N | Node Edit mode (edit path vertices) | | X | Extrude to 3D | | T | Text tool | | R | Rectangle shape | | C | Circle / ellipse shape | | M | Measure tool | | E | Eraser | | I | Eyedropper (sample material) | | 1–9 | Select tool in the active toolbar group by number |

Additional 2D Editor shortcuts:

| Shortcut | Action | |---|---| | Ctrl+Enter | Finish/close current path | | Double-click on path | Finish path drawing | | Alt+drag entity | Duplicate and move | | Shift+click | Add to / remove from selection | | Ctrl+click entity | Select through to underlying entity | | [ | Decrease brush/tool size | | ] | Increase brush/tool size |

2

3D Editor shortcuts

Shortcuts active in the 3D camera and entity viewing workspace.

| Key | Tool / Action | |---|---| | X | Extrude selected entity | | S | Enter Build / Dig / Wrap mode for 3D entity | | F | Focus camera on selection | | Numpad 1 | Front view | | Numpad 3 | Right side view | | Numpad 7 | Top view | | Numpad 5 | Toggle orthographic / perspective | | Numpad 0 | Camera view (if a camera entity is in the project) |

Navigation in 3D:

| Input | Action | |---|---| | Middle-click + drag | Orbit camera | | Scroll wheel | Dolly in / out | | Shift+middle-click + drag | Pan camera | | Right-click + drag | Pan camera (alternative) | | F | Frame selection (center and zoom to selected entities) |

3

Node Editing shortcuts

Node editing mode is entered by pressing N in the 2D Editor (or double-clicking a path entity). These shortcuts are active while in node editing mode.

| Key | Action | |---|---| | V | Select / move nodes | | A | Select all nodes in the path | | G | Move selected nodes | | R | Rotate node handle | | Ctrl+click on path | Add node at clicked position | | Alt+click on node | Remove node | | C | Convert node between corner and smooth | | Shift+drag handle | Constrain handle to 45° increments | | Esc | Exit node editing, return to Select tool |

4

Mesh Editing shortcuts

Mesh editing mode is entered by double-clicking a 3D mesh entity. These shortcuts are active while in mesh editing mode.

| Key | Action | |---|---| | V | Vertex selection mode | | E | Edge selection mode | | F | Face selection mode | | G | Move (Grab) selected elements | | K | Loop Cut — insert an edge loop | | I | Inset selected face(s) | | U | Subdivide selected faces | | H | Fill Hole — cap an open edge loop | | J | Knife — freehand cut across faces | | B | Boolean operation (union/difference/intersection with another mesh) | | Ctrl+B | Bevel selected edges | | X | Delete selected elements (with mode submenu) | | Ctrl+R | Select edge loop | | Alt+click edge | Select edge loop | | Shift+G | Move along axis (X/Y/Z constrained) | | Esc | Exit mesh editing |

TIP

In mesh editing mode, the element selection mode (V/E/F) determines what you select when you click — switching between vertex, edge, and face mode is essential for precise mesh work.

5

Shape Points shortcuts

Shape Points editing is entered for Volume Points, Shape Points, and Profile entities. These shortcuts are active in the shape editing workspace.

| Key | Action | |---|---| | V | Select / move control points | | A | Select all control points | | Ctrl+click on path | Add control point at position | | Alt+click on point | Remove control point | | G | Move selected points | | S | Scale shape uniformly | | R | Rotate shape | | Shift+drag | Constrain movement to axis | | Esc | Exit shape points editing |

6

Mesh Editing shortcuts

Mesh editing shortcuts are active only inside the Mesh Edit workspace. The three sub-object selection modes — V (vertex), E (edge), F (face) — are the foundation: switch between them to target the right geometry before applying any operation. G moves the current selection, while K, I, U, H, and J are mesh-modification tools. To leave the mesh editor, use the Apply button to keep your changes or Cancel to discard them.

| Key | Action | |---|---| | V | Vertex tool | | E | Edge tool | | F | Face tool | | G | Move tool | | K | Loop Cut | | I | Inset | | U | Subdivide | | H | Fill Hole | | J | Knife | | P | Proportional editing | | B | Boolean | | Ctrl+B | Bevel | | X | Delete face |

TIP

The active sub-object tool (V / E / F) determines what a click selects. Getting into the habit of confirming your sub-object mode before clicking is the single most effective way to avoid accidental edits in the mesh editor.

TIP

Keyboard shortcuts only fire when the canvas has focus. If you click into a text input field (such as an inspector value box), keypresses type characters instead. Click back on the canvas or press Esc to restore shortcut focus.

WARNING

Non-US keyboard layouts place some characters — such as [, ], and ' — on different physical keys or key combinations. If a shortcut does not respond, use the matching toolbar button or right-click menu item instead.

Frequently Asked Questions

Why does the same key do different things in 2D and 3D?

Shortcuts are scoped per workspace so each editor can reuse the same single-letter keys without conflict. For example, S toggles snap in the 2D editor but activates the Stack tool in the 3D editor. Always check the table that matches the workspace you are currently in.

Why does pressing S in the 3D editor not toggle snap?

Snap toggling with S is a 2D-only shortcut. In the 3D editor, S activates the Stack tool. To toggle snap in the 3D editor, use the snap button in the toolbar HUD or press the snap toggle in the snap HUD.

What does Esc do exactly?

Esc is context-aware in the 2D and 3D editors. It cancels an active 3D extrude or stack tool, exits node or path-edit mode, returns to the Select tool from any other drawing tool, or clears the selection when nothing else is active. Pressing Esc repeatedly steps back through these states. (Inside the Mesh Edit workspace, Esc cancels the in-progress operation; use the Apply or Cancel button to leave the workspace.)

Can I use keyboard shortcuts to rotate an entity by a custom angle, not just 90°?

The shortcut keys Alt+R and Alt+Shift+R rotate by exactly 90°. For a custom angle, select the entity and enter the exact angle in the Rotation field in the inspector panel, or use the rotate handle on the transform gizmo.

Why do some mesh shortcuts (like V for vertex tool) conflict with the global V for Select?

Mesh editing shortcuts are only active while the Mesh Edit workspace is open. When you enter the mesh editor, the global shortcut set is suspended for keys that are redefined in that workspace. V selects vertices inside the mesh editor, and returns to meaning Select tool when you exit back to the main editor.