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Scapiera
User Guide
User Guide

Markyte-preset

Classify any drawn shape as Lawn, Gravel, Water, or Wood in one pick — the semantic class, editor fill color, and photoreal material are applied together.

A surface preset assigns three things at once: a semantic class (what the surface is), a default editor fill color (how it looks in 2D plan view), and a default photoreal material (how it renders in photo mode). You pick one from the surface class picker — a dropdown menu that groups classes into nested submenus by family (vegetation, ground materials, water and glass, wood). Picking a class is the fastest way to go from a blank drawn shape to a fully classified, styled surface. Many families offer finer choices in their submenu, such as Pea Gravel within Gravel, or different meadow types within Meadow.

1

Open the surface class picker

Select one or more shapes on the canvas, then open the picker from either entry point: the Surface Class button in the top bar — the leftmost of the three style buttons (Surface Class, Outline, Fill) — or the chevron button on the Surface row inside the Inspector's Style section. Both open the same dropdown menu of surface classes.

2

Öppna Semantisk klass-väljaren

Klicka på Semantisk klass-knappen (längst till vänster av de tre stilknapparna i toppraden) för att öppna väljaren. Den nås också från Yt-raden inne i inspektorns Stil-dragspel.

Väljaren är organiserad i familjegrupper: Markytor, Plantering, Konstruktioner, Möbler, Vattenelement, Belysning och Infrastruktur. Klicka på en grupprubrik för att expandera den.

TIP

You do not have to drill into a submenu — clicking a family heading always applies a sensible default for that family. Open the submenu only when you want a specific variant.

3

Tillgängliga preset-familjer

Markytor:

  • Gräsmatta — standard gräs; variant: Konstgräs
  • Äng — vildblommeblandning; varianter: Cottage, Prärie, Nordisk, Medelhavs
  • Marktäckare — låga krypande växter (timjan, murgröna, sedum)
  • Mossa — trädgårdsmossa eller skuggmossa
  • Grus — varianter: Blandat, Ärtor, Dekomponerad granit
  • Täckbark — barktäckning
  • Träflis — hackad ved
  • Sand — strand- eller leksand
  • Jord — bar jord eller gångväg av jord
  • Beläggning — sten, betong eller tegel; många varianter
  • Trädäck — trä eller komposit; varianter: Standard, Vittrat, Åldrat med mossa, Bränt
  • Vatten — varianter: Damm (öppen vattenyta), Pool, Spegelpool

Plantering: Träd, Buske, Perenn, Häck — tilldelas automatiskt av växtkatalogen.

Konstruktioner: Staket, Mur, Damm, Pool, Trädäck, Konstruktion — sätts automatiskt av den parametriska guiden. Du applicerar dessa inte manuellt.

4

Applicera ett preset

Markera en eller flera entiteter på arbetsytan, klicka sedan på ett preset-chip. Alla tre stilaxlar återställs till 'Semantisk klass'-läge och entiteten renderas omedelbart med klassens standardvärden:

  • Kontur → klassens konturfärg och vikt
  • Fyllning → klassens editorfyllningsfärg (t.ex. salbeigrön för Gräsmatta)
  • Fotoverkligt material → admin-konfigurerat PBR för klassen

Evenliga tidigare explicita färg- eller material-overrides rensas.

WARNING

Picking a class clears any custom fill color, contour, or photoreal material you previously set on the selected shapes. Pick the class first, then add your overrides on top.

5

Läs källangivelsen

Källangivelsen i inspektorns Yt-rad förklarar varför klassen tilldelades:

  • Från preset "…" — applicerat via preset-väljaren
  • Explicit åsidosättning — satt direkt av dig eller ett skript; en Återställ-knapp visas
  • Från objekttyp — parametriskt objekt (Damm, Pool, Trädäck, Staket…)
  • Från växtprofil — växtentitet upplöst från artens visuella profil
  • Inte klassificerad — ritad form utan preset och utan åsidosättning

Om något ser fel ut i renderingen eller kostnadsrapporten talar märket om varifrån klassen kom.

TIP

To restore all three axes to class defaults at any time, open the picker and choose the same class again. This resets any overrides you have built up.

6

Välja 'Odefinierad'

Att välja 'Odefinierad' i väljaren tar bort klassen från markerade entiteter. Varje stilaxel faller då tillbaka på sitt senaste anpassade värde (eller stilmålarens lagrade standard om inget anpassat värde finns). Entiteten räknas inte längre med i klassbaserade rapporter eller designregler.

7

Remove a class with Undefined

To remove the semantic class entirely, open the picker and choose Undefined at the top of the menu. This clears the class from the selected shapes — each style axis then falls back to its last custom value, or to the stored defaults if no custom value was ever set. Undefined shapes are excluded from class-based cost reports and design rule checks.

INFO

Parametric objects (Pond, Pool, Deck, Fence, Pergola, etc.) receive their semantic class automatically from the wizard. You do not need to pick a class manually for these objects — hovering the Surface row will show 'Auto from object type'.

Key Parameters

NameDescription
Vegetation

Lawn, Meadow, Moss, and Ground Cover. The Lawn, Meadow, and Moss families open submenus with multiple variants (for example artificial turf within Lawn, and several meadow types within Meadow).

Ground Materials

Gravel, Mulch, Wood Chips, Sand, and Soil. Several of these open submenus with variants — for example Gravel offers options such as Pea Gravel and Decomposed Granite, and Soil offers options such as Dirt Path.

Water & Glass

Water (with variants such as Pond, Pool, and Reflecting Pool) plus Glass and Mirror for reflective or translucent surfaces.

Wood Structure

Outdoor wood for decking, boardwalks, and timber surfaces, with variants for finishes such as weathered, pressure-treated, aged-with-moss, and charred.

Frequently Asked Questions

What is the difference between a variant and a different family?

Variants within a family share the same semantic class but use a different photoreal material. For example, Pea Gravel and Mixed Gravel are both gravel semantically — they produce the same cost report entry and design rule behavior, but render differently in photo mode. Picking a completely different family (for example switching from Gravel to Mulch) changes the semantic class itself, which affects cost calculations, plant suitability rules, and photoreal rendering.

Why does picking a class clear my custom fill color and material?

Picking a class resets all three style axes to 'Semantic class' mode, so each axis reads its value from the class rather than from your custom settings. This is intentional — the class becomes the authority for all three axes at once. To keep a custom override, pick the class first, then switch the individual axis (Fill, Contour, or Photoreal material) back to Custom and set your value.

Do I need to pick a class for shapes drawn by the parametric wizards?

No. Parametric objects such as Pond, Pool, Deck, Fence, and Pergola receive their semantic class automatically from the wizard. Hovering the Surface row in the Inspector will show 'Auto from object type'. You only pick a class manually for shapes you draw yourself with the drawing tools.

Can I pick a class for a locked entity?

No. Locked entities ignore all edit operations, including class changes. Unlock the entity or its layer first, pick the class, then re-lock if needed.

Why is a surface-class family dimmed with a 'Not set up' badge?

That family has no photoreal materials configured for your account yet, so it cannot be selected. Once your account administrator sets up materials for the class, it becomes available in the menu.