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Scapiera
User Guide
User Guide

Sweep and Revolve — Path-Based 3D Generation

Sweep and Revolve generate 3D solid forms from 2D profile shapes without manual polygon modeling. Sweep produces linear or curved tubular forms along a drawn path — ideal for garden edging, pergola beams, and custom moldings. Revolve produces rotationally symmetric forms — ideal for columns, circular planters, and fountains.

Both tools use a two-click workflow: click to select the profile shape (the cross-section), then click to select the path (Sweep) or the axis (Revolve). The 3D solid is generated immediately and becomes a standard mesh object that can be edited further.

Both tools require the source shapes — profile and path — to already be drawn as 2D shapes or 3D contours in the design. Draw them in the 2D plan view first, then switch to the 3D view to apply the tool.

1

Prepare the profile and path (Sweep) or axis (Revolve)

Before using Sweep or Revolve, draw the required source shapes:

For Sweep:

  • Profile — the cross-section shape. Draw a closed 2D polygon representing the cross-section of the form (e.g., an L-shape for an L-profile edging, a rectangle for a beam, a circle for a tube). Draw it in the 2D plan view.
  • Path — the route along which the profile will be swept. Can be a straight line, polyline, arc, or curve. Draw it as a 2D path in the plan view. The profile will follow the path's direction.

For Revolve:

  • Profile — the outline to be rotated. Draw it as an open or closed 2D shape representing half the final form in cross-section (e.g., the side profile of a planter).
  • Axis — a straight line that will serve as the rotation center. The profile will revolve 360° around this line.
TIP

Keep the profile simple — complex profiles with many vertices produce dense meshes that are harder to edit. Start with a basic shape and add detail in the Mesh Editor if needed.

2

Apply Sweep

1. Click Sweep in the 3D editor toolbar (or search for Sweep in the command palette) 2. Click ① the profile shape — the cross-section polygon. It highlights to confirm selection. 3. Click ② the sweep path — the route line. The 3D swept solid is generated immediately and appears in the 3D view.

The resulting object is a standard mesh. It can be selected, moved, scaled, and entered in the Mesh Editor for further modification.

Common garden design uses:

  • Curved garden edging: L-profile swept along a curving path
  • Pergola rafters and beams: rectangular profile swept along structural lines
  • Handrails and fencing rails: tube or rod profile swept along a fence line
  • Custom molding profiles: decorative cross-section swept along a straight run
3

Apply Revolve

1. Click Revolve in the 3D editor toolbar 2. Click ① the profile shape — the half-profile outline. It highlights to confirm selection. 3. Click ② the revolve axis — the straight line around which the profile will rotate. The 3D revolved solid is generated immediately.

By default the profile revolves 360° to produce a closed solid. To create a partial revolution (e.g., 180° for a semi-circular planter), set the Revolve Angle in the Revolve settings panel before clicking the axis.

Common garden design uses:

  • Circular planters and urns: draw the outer-wall profile and revolve around the center line
  • Columns and bollards: draw the column profile and revolve around its center axis
  • Fountain bowls and basins: draw the bowl cross-section and revolve
  • Spherical or ovoid topiary forms: draw a half-ellipse and revolve
TIP

Position your half-profile so its left edge sits on or near the intended center axis of the final object. The distance from each point to the axis becomes that point's radius in the revolved form.

4

Reshape the path or profile in the 3D viewport

Select the Sweep or Revolve object in the 3D view, then toggle Edit profile in 3D in the Inspector. Colored bezier handles appear on the path (for Sweep) or on the half-profile silhouette (for Revolve). Drag any handle to move that control point — the 3D form rebuilds instantly as you drag. Path handles are constrained to the horizontal plan plane at the path's elevation. Profile handles for Revolve move in the meridian (vertical cross-section) plane. Press Done or click away to exit edit mode.

INFO

The Sweep path editor supports polygon, polyline, freehand, and bezier-path source shapes. Revolve supports polygon and bezier-path profiles. Primitive shapes such as circle, rectangle, and ellipse cannot be edited directly in the 3D overlay — convert them to a polygon or bezier path first in the 2D editor.

5

Adjust parameters in the Inspector

With the object selected, the Inspector panel on the right shows its parametric settings. For a Sweep you can change the segment count along the path, which controls mesh resolution on curves. For a Revolve you can set the rotation angle (1°–360°) to open the form, and the radial segments count to control how smooth the circular cross-section appears. All changes are non-destructive and regenerate the geometry immediately.

6

Apply materials and surface style

Select the object and open the Style tab in the Inspector. Assign a surface class or a custom photoreal material to control how the form appears in both 3D and Presentation mode. While the object is parametric it uses a single material across all faces.

Frequently Asked Questions

Can I edit the profile or path after the object is created?

Yes. Select the object and toggle Edit profile in 3D in the Inspector. Bezier handles appear directly in the 3D viewport — drag them to reshape the path or profile and the form rebuilds live. The object stays parametric, so you can keep refining it at any time.

What shape types can I use as a Sweep path or Revolve profile?

Sweep paths accept polygon, polyline, freehand, and bezier-path entities. Revolve profiles accept polygon and bezier-path entities. Primitive shapes (circle, rectangle, ellipse) are not directly editable in the 3D overlay — if you need to edit them, convert them to a polygon or bezier path first using the path edit tool in the 2D view.

What happens at sharp corners in a Sweep path?

At sharp corners the profile is mitered — the cross-section is cut at an angle to join the two path segments cleanly. Very tight angles can produce visible pinching or elongation in the geometry. To avoid this, smooth the corner with a small arc or curve segment in the 2D path before creating the Sweep.

Can I create a partial arc form with Revolve — less than a full 360°?

Yes. After creating the Revolve, open the Inspector and reduce the Rotation angle below 360°. For example 270° produces a three-quarter planter with an open face, and 180° produces a half-round form.

Can I reuse the same profile for multiple Sweeps?

Yes — this is the recommended workflow for consistent cross-sections. Draw the profile shape once, then create multiple Sweep objects each pointing to the same profile entity. All sweeps sharing that profile will update together if you edit the profile in the 2D view. For independent profiles (for example, varying beam sizes), draw a separate profile for each Sweep.