Insert and edit an image object
Import an image as a movable drawing object and choose how it sits in the scene.
Use Insert Image from the Draw area of Add Objects or the Inspector’s image insertion controls. An image object is separate from an underlay. The import workspace prepares its image content and real-world size before it is added to the drawing.
Select a file
In File, browse, drop a supported image into the workspace or paste from the clipboard. Check the preview and any reported loading error before continuing.
Adjust the image
In Adjust, use the available crop, rotation, color and background controls. These adjustments belong to the import/edit workspace, not a generic Crop accordion on every selected image’s Inspector.
Set the physical size and placement
In Size, enter the real-world width or use two-point calibration. Insert upstanding changes between a ground image and an upright image. Upright placement can offer Physical height, Face camera in presentation and Follow terrain options. Check the preview and units before finishing.
Complete the import
Finish when the file and size/calibration are valid. A new image is created at the current viewport center. Also add to my library makes it reusable in other projects; it is not necessary for a project-only insert.
Edit the placed image
Select it to change Image placement, dimensions, opacity, rotation and supported terrain-following options in the Inspector. Standing upright can additionally expose Face camera in presentation and Cast shadow. Use Edit image and background to reopen image adjustments.
Use an underlay workflow when you need a calibrated background reference. Inserting an image object does not automatically vectorize it or create geometry from the photographed subject.