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Scapiera
User Guide
User Guide

Area Light

Wash a wall or large surface with soft, spread illumination from a flat rectangular source sized with Width and Height.

An Area Light represents a rectangular light source. Its Size controls the rectangle, while Beam, brightness and color describe the modeled illumination. The actual result also depends on scene lighting and rendering.

1

Place the area light

Open Lights → Core Fixtures → Area Light, click its position and select the result.

2

Set rectangle and elevation

Under Size, set Width and Height. These are source dimensions. Under Location, Elevation sets vertical position; it is different from the rectangle’s Height. Length fields follow metric or imperial project settings.

3

Adjust beam controls

Open Beam to set Horizontal Angle and Vertical. The numeric angle describes the axis-to-edge angle, while the diagrams show both sides. Inspect the result on the intended surfaces; the controls are not a guarantee of a particular real luminaire’s distribution.

4

Set brightness and color

Use Brightness in lumens, then choose Mode Rgb for a custom color or Mode Temp for color temperature under Light Color. Start from the intended product data when it is available.

5

Review the view

Inspect the light and surrounding surfaces in 3D or Presentation with suitable environment lighting. Use Undo to revise changes. The preview does not certify measured illuminance or electrical design.