Hardscape wizards in 3D
Launch the shared hardscape wizards from the 3D Add panel using compatible prepared shapes, paths or placement points.
The Hardscape tab of the Add panel uses the same wizard tiles in 3D and 2D. The current catalog includes the surface/path, boundary, structure, shade/trellis and water-feature groups; it is not limited to eight 3D tiles. Wizard creation and focused member editing use separate workspaces.
Prepare the source geometry
Draw a compatible shape or path before launching a contour-based wizard. Select it first when convenient. With nothing suitable selected, the wizard asks you to choose existing geometry on the canvas; it does not expose drawing tools inside that selection step.
Choose the hardscape tile
Open the Add panel’s Hardscape tab and choose the required item. Closed-shape, open-path and click-to-place wizards have different inputs. Follow the prompt for that wizard rather than assuming every closed outline is compatible.
Configure and apply
Use the full-window wizard’s current step tabs, Back and Next to adjust settings and inspect the preview. Press Apply after validation succeeds. Cancel leaves without applying the draft.
Make a raised planter
Use Wall and choose Raised Planter. Pick an enclosing shape with enough points to define the bed; a single line does not enclose an area. Configure height, thickness and the offered cap/material settings, then inspect the result before applying.
Edit a supported object’s members
Open a supported object in the Structure editor to change individual members. Use its Inspector’s edit scope when repeated members should change together. Done leaves while retaining drawing-history edits; Cancel attempts to undo available session changes. Not every hardscape object has the same member-editing capabilities.